Hi there! I will talk about Firelands and how to "correctly" do boss encounters. Of course this is again based on the gaming experience in Molten-WoW where my friends, cousins and I play. You might ask why? Because raid leaders nowadays look for players that knows tactics/strategies and have achievements, besides having an item level 370+. It sucks right? How would you get those achievements in the first place if you can't join those raids? Luckily, there are few raid leaders that allows you to join their group if you know the tactics and this is why I am writing this, to help players.
You might ask, what is Firelands? Firelands is one of the areas of the Elemental Plane. The entire plane was crafted by the Titans during the early days of Azeroth and it serves as a prison for the planet's native elementals as well as their ruler, Ragnaros the Firelord. This raid instance can be found in Mount Hyjal.
Firelands have seven (7) bosses. Beth'tilac, a gigantic burning spider brood-mother. Lord Rhyolith, a huge-ass magma elemental. Alysrazor, a former dragon reborn as a fire hawk. Shannox, a flamewalker with two pet dogs: Riplimb and Rageface. Baleroc, the Gatekeeper, a merciless combatant that looks like Balrog of Lord of The Rings *lol*. Majordomo Staghelm, a.k.a. Fandral Staghelm turned Majordomo of the Firelands. Lastly, Ragnaros, lord of the Firelands. So far, I have done three boss encounters in Molten. They are Beth'tilac, Baleroc and Shannox, and I will talk about the tactics on their respective encounters.
Baleroc, the Gatekeeper
Baleroc is easy. It's almost a tank-and-spank encounter that's why most of the time raiders do him first. If you're the main tank and/or off-tank, you should always interrupt whatever spell is casted. Well, not really whatever but the game breaker spell. By game breaker I mean those that would deal huge amount of damage or that would cause an instant death. DPS or damage role should, of course deal huge amount of damage. Raid bosses have greater HP than dungeon bosses. Healers, should of course heal those who are wounded. Please don't play healer role if you won't heal your raid members.
Oh, I almost forgot! Baleroc summons shards that focuses only to one player and it will only deal damage to that one player. This shards MUST be taken by DPS roles because it's not efficient if healers would take damage from it. Yeah they can heal themselves but healers have lesser HP than DPS classes. The main tank should also avoid taking the shard because he's already mitigating Baleroc's devastating slams and it will give the healers a hard time to heal huge amounts of damage. The team should assign 3 members that will take the shards.
What is this shard anyway? This shard is an immobile cone that stacks a damage over time to any unit close to it. If no one's taking that damage over time, Baleroc will activate it and it will deal AoE damage to the group. If your role is to take the shard, stay closer next to it and take up to 9 stacks of the damage over time. Once you have more than 9 stack, the other shard-er must take it so you have to move away from it.
Beth'tilac
Beth'tilac is a bit harder. At the beggining of the encounter, Beth'tilac will climb up to her web and will summon spiderlings below. You can separate the group by 2, having the first group stay on the ground and the other group climb up Beth'tilac's web. It's doable that way but its more efficient when the raid group stays on the ground. You ask why? Because your group can gather in a single location and healers could do AoE heals within it. The raid leader should mark a ground on where the group should stay. Tanks and melee DPS should go around the marked area and kill the summoned spider drones as fast as possible. Healers and ranged DPS should stay on the marked area so they could easily survive this phase. Ranged DPS should also kill the spiderlings as fast as they can. After the summoning phase, Beth'tilac will go down from her web and fights your group. The first thing that the tank should do is to face her away from the group. Beth'tilac casts a spell that deals damage to a frontal cone, so as a tank, you should avoid that from happening. The encounter should be easier beyond this point.
Shannox
Shannox encounter is a bit complicated because of his companions: Riplimb and Rageface. The main tank and/or off-tank should, of course, tank Shannox itself. To deal with Riplimb and Rageface, your group should assign 2-3 kiters for each of the hounds. Kiters must be a Hunter, Frost Deathknight or an Arcane Mage. The kiters' role is to "kite" around these hounds so they won't focus their attack on the tank and/or other players. They should also keep these hounds away from Shannox but not too far for they have a frenzy like skill when they sense they are far away from him. DPS and healers (well, tanks and kiters also included) should look out for the traps laid by Shannox, especially the Crystal Trap. The said trap encases the target and render the affected unit stunned/immovable. If ever that happens, DPS roles should break the crystal to set the affected unit free from it. Do this as fast as you can.
That would be all for now. I hope you guys understand and learned the strategies for each of the said boss encounters. I will update this post once I get the chance to do the other remaining bosses in Firelands. Enjoy raiding! Hooraah!
No comments:
Post a Comment